The auto-attacker Super Novice. With borrowed first-class skills, Fury (crit), and the never-died stat bonus, a STR/AGI Super Novice auto-attacks surprisingly hard for a novice. Equip a dagger, one-hand sword, or mace and stack crit.
Open this build in the calculator →Opens the calculator with the Super Novice — Melee (Auto-attacker) build preloaded — then tune stats and gear.
A Super Novice borrows every first-class skill, which means Bash, Magnum Break, mastery and Fury on one character. With the never-died bonus of +10 to all stats, it hits far above what the name suggests.
| STR | 80 |
| AGI | 90 |
| VIT | 40 |
| INT | 1 |
| DEX | 40 |
| LUK | 1 |
Play it like a small Knight with a crit habit. Fury's crit bonus is what lifts the damage, and the never-died bonus is worth guarding — dying costs you ten points in every stat.
A dagger, one-handed sword or mace, and crit gear. Because your stat pool is smaller than a second class's, cards and gear carry proportionally more of the build.
Stronger than the name suggests. Access to every first-class skill, the Fury crit bonus and the never-died bonus of ten points in every stat make it a genuine melee character rather than a novelty.
Reaching job level seventy without dying grants plus ten to all stats. It is a large fraction of a Super Novice's total stat pool, which is why it is worth playing carefully for.
Usually yes. The Fury chant provides a large critical bonus, and crits bypass both flee and DEF, which compensates for the smaller stat pool.
Every figure this build produces is broken down step by step in the calculator — base damage, skill ratio, the target's DEF, masteries, element and cards, each with its running total. The mechanics behind this build: Magnum Break's lingering fire damage · How damage is calculated on Payon Stories · Hit, flee and accuracy on Payon Stories.
Calculate this build's damage →
Knight — Hybrid · Assassin — Sonic Blow (PvE) · All build guides · How the mechanics work · Super Novice on the Payon Stories wiki ↗