Single-target Double Strafe Hunter. Bow damage keys off DEX (maxed), with AGI maxed for attack speed and a little INT for the SP to keep spamming. Equip elemental arrows to match each target and you shred single targets from range.
Open this build in the calculator →Opens the calculator with the Hunter — Double Strafe (DS) build preloaded — then tune stats and gear.
Double Strafe is two hits from full range for one SP cost, and bow damage keys off DEX, which is also your hit and your cast speed for traps. Almost every point you spend does two jobs.
| STR | 1 |
| AGI | 90 |
| VIT | 1 |
| INT | 30 |
| DEX | 99 |
| LUK | 1 |
Range is the defence. Keep distance, let the falcon and traps do the work when things close, and swap arrows to match the target — arrow element is free damage that costs you nothing but inventory.
A composite bow you can slot, and a full set of elemental arrows. Arrows are the cheapest damage upgrade in the game — carrying five types beats a single better bow for most content.
Yes. The equipped arrow sets your attack element for physical hits, so matching arrows to the target is a straightforward multiplier that costs nothing but carrying them.
Yes, like other physical attacks it is scaled by how well your bow suits the target's size before your status ATK is added.
Yes. Blitz Beat procs from your bow attacks for fixed damage that ignores DEF, and its chance scales with LUK, so even a modest investment adds steady damage.
Every figure this build produces is broken down step by step in the calculator — base damage, skill ratio, the target's DEF, masteries, element and cards, each with its running total. The mechanics behind this build: How damage is calculated on Payon Stories · Hit, flee and accuracy on Payon Stories · The weapon size penalty, and Weapon Perfection.
Calculate this build's damage →
Hunter — Trapper · Bard — Musical Strike · All build guides · How the mechanics work · Hunter on the Payon Stories wiki ↗